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Why You Must Have Anti-Air in Tower Rush

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작성자 Larae Kintore
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When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.


The Aerial Behemoths: Lava Hound and Balloon


While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.


  • Timing is critical.
  • Beware of the Lava Pups.
  • A ground-only tank killer (like a Mini P.E. If you loved this article therefore you would like to collect more info with regards to tower rush nicely visit the web site. K.K.A) is 100% useless against an air deck.

Versatile Anti-Air Options


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.


Enemy UnitBest Counter
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Watching the Skies


You must respect the Z-axis and prepare your arsenal accordingly.


A strong anti-air defense is the ultimate safety net.

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